Packages not in Groups

SDL_sound: Library handling decoding of several popular sound file formats

Name:SDL_sound Vendor:
Version:1.0.1 License:LGPL
Release:4.lvn6 URL:http://www.icculus.org/SDL_sound
Summary
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.

Arch: i386

Download:SDL_sound-1.0.1-4.lvn6.i386.rpm
Build Date:Sun Dec 3 11:00:19 2006
Packager:
Size:201 KiB

Changelog

* Sat Dec 2 23:00:00 2006 Christopher Stone <chris{*}stone{%}gmail{*}com> 1.0.1-4
- Fix bug #1297
- Whitespace cleanup
* Sat Oct 7 00:00:00 2006 Dams <anvil[AT]livna.org> - 1.0.1-3
- Disabled static
- devel packages Requires:SDL-devel because SDL_sound.h requires SDL.h
- a bit of cleanup
* Sat Oct 7 00:00:00 2006 Dams <anvil[AT]livna.org> - 1.0.1-2
- Added disttag

Listing created by RepoView-0.5.2